the article writer
An LLM pipeline drafts each story, then checks built from past mistakes catch wrong names and made-up reasons for price moves.
Claude, local LLMs, Python
a.k.a. chringles
I make games, and lately the robots that do my chores.

Eight years in Unreal Engine. Visual novels, VR shooters, an RPG and a pile of jam games. Five of them made it to Steam.
these two: 5 months, start to finish

psst!hover a polaroid to see it movethe polaroids play as you scroll past




Global Game Jam entries. 48 hours each, built fast or not at all.
Since March 2026 I have been building the engine behind a crypto gaming news platform. Here is roughly how the news gets made.
an editor signs off here, almost always
An LLM pipeline drafts each story, then checks built from past mistakes catch wrong names and made-up reasons for price moves.
Claude, local LLMs, Python
Ranks gaming tokens with plain math (price moves, liquidity, news) and decides when a move is worth an article.
Python, Postgres
Turns stories into short videos with a script, a voice, rendered shots, gameplay clips and captions, then posts them everywhere.
ElevenLabs, ComfyUI, ffmpeg, Whisper
Shipping games taught me that the hardest part of building anything is finishing it. Now I build AI agents, and the habits came along: think in systems, ship under pressure, sweat the details.
"Messy problem nobody knows how to start? I give it to Kristiyan and forget about it. He'll probably fix the design while he's at it."

say hi!
me@chringles.devI reply within a day or two.