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2026, visual novel + 3D combat

Love in an Enchanted Realm

A romance visual novel with turn-based 3D combat, built in Unreal Engine 5.

the newest one!

Love in an Enchanted Realm cover artLove in an Enchanted Realm2026, PC / Steam / iOS / Android

what I did

I built the combat system from the ground up: the turn-based fights, the player units, enemy AI and their moves, and the combat UI. The team later added each character's custom abilities on top of that base, and I kept improving the system through to launch. I also owned the game's UI and UX, building most of the screens and polishing the rest, and a lot of it went back and forth until it helped the player instead of getting in the way. Built in Unreal Engine 5, in a mix of C++ and Blueprints.

the hard part

Love is a visual novel first, and people play it for the story. The hard part was making 3D combat that is interesting on its own without hurting that. So the fights stay short but still worth playing, you can speed them up or skip them, and the fights along the main path are tied into the story, so they carry it forward instead of pausing it.

the highlights

  • The turn-based combat system, built from scratch: units, enemy AI, moves
  • Owned the game's UI and UX, reworked until it stayed out of the player's way
  • 3D combat that fits inside a visual novel without slowing the story down

a few screenshots