hi, I'm kristiyan

a.k.a. chringles

I make games, and lately the robots that do my chores.

Kristiyan Shikov
8 years in Unreal

games I shipped

Eight years in Unreal Engine. Visual novels, VR shooters, an RPG and a pile of jam games. Five of them made it to Steam.

robots doing chores

Since March 2026 I have been building the engine behind a crypto gaming news platform. Here is roughly how the news gets made.

  1. listensocials + market data
  2. sortmerge repeats, tag games
  3. pickscore what is news
  4. writedraft + fact checks
  5. publishsites, languages, shorts

the article writer

An LLM pipeline drafts each story, then checks built from past mistakes catch wrong names and made-up reasons for price moves.

Claude, local LLMs, Python

the market radar

Ranks gaming tokens with plain math (price moves, liquidity, news) and decides when a move is worth an article.

Python, Postgres

the shorts maker

Turns stories into short videos with a script, a voice, rendered shots, gameplay clips and captions, then posts them everywhere.

ElevenLabs, ComfyUI, ffmpeg, Whisper

how I got here

Shipping games taught me that the hardest part of building anything is finishing it. Now I build AI agents, and the habits came along: think in systems, ship under pressure, sweat the details.

  1. Sep 2016first Unreal C++
  2. Jan 2017first game jam
  3. Jan 2018second game jam
  4. Dec 2018first Steam game
  5. Jan 2019third game jam
  6. Feb 2023back at a jam
  7. Feb 2024Iragon ships
  8. May-Oct 2024two VNs back to back
  9. Feb 2026Love in an Enchanted Realm
  10. Mar 2026AI automation, now
"Messy problem nobody knows how to start? I give it to Kristiyan and forget about it. He'll probably fix the design while he's at it."
Colorado Stark
Colorado Stark
CEO at Repulse

say hi!

me@chringles.dev

I reply within a day or two.